Composite Pattern

Motivation

There are times when a program needs to manipulate a tree data structure and it is necessary to treat both Branches as well as Leaf Nodes uniformly. Consider for example a program that manipulates a file system. A file system is a tree structure that contains Branches which are Folders as well as Leaf nodes which are Files. Note that a folder object usually contains one or more file or folder objects and thus is a complex object where a file is a simple object. Note also that since files and folders have many operations and attributes in common, such as moving and copying a file or a folder, listing file or folder attributes such as file name and size, it would be easier and more convenient to treat both file and folder objects uniformly by defining a File System Resource Interface.


Intent


Implementation

The figure below shows a UML class diagram for the Composite Pattern:


A client has a reference to a tree data structure and needs to perform operations on all nodes independent of the fact that a node might be a branch or a leaf. The client simply obtains reference to the required node using the component interface, and deals with the node using this interface; it doesn't matter if the node is a composite or a leaf.


Applicability & Examples

The composite pattern applies when there is a part-whole hierarchy of objects and a client needs to deal with objects uniformly regardless of the fact that an object might be a leaf or a branch.

Example - Graphics Drawing Editor.

In graphics editors a shape can be basic or complex. An example of a simple shape is a line, where a complex shape is a rectangle which is made of four line objects. Since shapes have many operations in common such as rendering the shape to screen, and since shapes follow a part-whole hierarchy, composite pattern can be used to enable the program to deal with all shapes uniformly.

In the example we can see the following actors:

Alternative Implementation: Note that in the previous example there were times when we have avoided dealing with composite objects through the Shape interface and we have specifically dealt with them as composites (when using the method addToShape()). To avoid such situations and to further increase uniformity one can add methods to add, remove, as well as get child components to the Shape interface. The UML diagram below shows it:


SourceClick here to see java source code


Specific problems and implementation

Graphics Editors use composite pattern to implement complex and simple graphics as previously explained.

File System implementations use the composite design pattern as described previously.


Consequences


Related Patterns

Decorator Pattern - Decorator is often used with Composite. When decorators and composites are used together, they will usually have a common parent class. So decorators will have to support the Component interface with operations like Add, Remove, and GetChild.

Known Uses

File System Implementation as discussed previously.

Graphics Editors as discussed previously.